Back up before replacing a world, changing mods, or updating server software. Backups contain the included server files and use your server’s assigned backup allowance.
File backups do not save Startup variables, the selected egg, or the Java/container image. Record those separately. Export a separately provisioned database too if your setup uses one.
Create a backup
- Stop the server normally and wait until it is offline so the game finishes saving.
- Open Backups > Create backup. Give it a useful name and check that exclusions do not omit the save or settings you need.
- Wait for successful completion, then start the server.
- Use the backup’s Download action to keep important copies off the server. Check that the download finished.
Lock protects a backup from accidental or automated deletion. Locked backups still use backup slots, so check your allowance.
Restore a backup
- Confirm the correct server and backup. Stop the server. Keep a copy of current progress if you may need it later.
- Choose Restore and read the confirmation.
- With Delete all files before restoring backup unchecked, extra current files can remain. With it checked, current files are removed first; files excluded from the backup will not be restored.
- Wait for restoration to finish. Check the game version and recorded Startup values, then start and verify the world and player data.
If a backup or restore fails, keep your existing copies and send support the backup name and error. Check your backup allowance and included files before retrying.
For timed tasks, see using Schedules. For manual copies, see SFTP file transfers.
Reference: Pterodactyl backup menu and restore options.
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