Follow these steps
- Record your current Map and authentication settings before editing the public listing.
- Stop the server and open Startup. Set Private to true to hide it from the public list, or false to advertise it.
- Keep the assigned port, Auth Key and Map unchanged for this test.
- Start, refresh the server browser and test the assigned address through direct connect.
- If you need an allowlist rather than only an unlisted session, choose a compatible access-control solution from the BeamMP project’s supported plugin ecosystem and test it before inviting players.
| Panel field | What to keep in mind |
|---|---|
| Private | Hides BeamMP from the public list when true. Players who know the address can still connect; it is not an account allowlist. Accepted values: true, false. |
| Map | Selects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Up to 64 characters. |
If it still does not work
Do not assume “private” means only invited accounts can enter. Confirm the actual join behavior from another account. A public title, description or tag change also does not restrict entry.
Related guides
BeamMP server not showing up or unable to connect · BeamMP server settings: Startup and configuration · Add BeamMP vehicle mods and troubleshoot stuck downloads
Documentation
Project documentation · Server configuration reference · Project documentation 3
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