Make a BeamMP server private without changing its map

BeamMP’s Private option hides the public listing. It does not block people who know the address: the project explicitly allows direct connections to a private-listed server.

Follow these steps

  1. Record your current Map and authentication settings before editing the public listing.
  2. Stop the server and open Startup. Set Private to true to hide it from the public list, or false to advertise it.
  3. Keep the assigned port, Auth Key and Map unchanged for this test.
  4. Start, refresh the server browser and test the assigned address through direct connect.
  5. If you need an allowlist rather than only an unlisted session, choose a compatible access-control solution from the BeamMP project’s supported plugin ecosystem and test it before inviting players.
Startup variables for BeamMP. Use the field labels in the steps; keep private credentials hidden when sharing screenshots.
Controls used in this task
Panel fieldWhat to keep in mind
PrivateHides BeamMP from the public list when true. Players who know the address can still connect; it is not an account allowlist. Accepted values: true, false.
MapSelects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Up to 64 characters.

If it still does not work

Do not assume “private” means only invited accounts can enter. Confirm the actual join behavior from another account. A public title, description or tag change also does not restrict entry.

Related guides

BeamMP server not showing up or unable to connect · BeamMP server settings: Startup and configuration · Add BeamMP vehicle mods and troubleshoot stuck downloads

Documentation

Project documentation · Server configuration reference · Project documentation 3

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Written by Konnect HostingUpdated 2 min read