Apply a Startup change
- Stop the server between sessions. For a save-related change, make a backup first.
- Open Startup → Variables, enter a value accepted by the field and wait for it to save.
- Start the server and check the result in game. If startup stops, read the first Console error before making another change.
| Panel field | Purpose and accepted values |
|---|---|
| Server Name | The name players see when looking for the session. Use a distinctive name so it is easy to distinguish from other servers. Up to 128 characters. |
| Private | Hides BeamMP from the public list when true. Players who know the address can still connect; it is not an account allowlist. Accepted values: true, false. |
| Map | Selects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Up to 64 characters. |
File settings and Startup overrides
ServerConfig.toml fields mapped by the template are rewritten from Startup. Use Authentication Key for the Keymaster token; never put it in a public description.
Related guides
BeamMP server not showing up or unable to connect · Add BeamMP vehicle mods and troubleshoot stuck downloads · Make a BeamMP server private without changing its map
Documentation
Server configuration reference · Project documentation 2
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Written by Konnect HostingUpdated 2 min read


