BeamMP server settings: Startup and configuration

Use Server Name, Private and Map in Startup to configure BeamMP.

Apply a Startup change

  1. Stop the server between sessions. For a save-related change, make a backup first.
  2. Open Startup → Variables, enter a value accepted by the field and wait for it to save.
  3. Start the server and check the result in game. If startup stops, read the first Console error before making another change.
Open Startup → Variables for the controls exposed by this server. This demonstration hides private values; file edits are made through Files.
BeamMP settings reference
Panel fieldPurpose and accepted values
Server NameThe name players see when looking for the session. Use a distinctive name so it is easy to distinguish from other servers. Up to 128 characters.
PrivateHides BeamMP from the public list when true. Players who know the address can still connect; it is not an account allowlist. Accepted values: true, false.
MapSelects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Up to 64 characters.

File settings and Startup overrides

ServerConfig.toml fields mapped by the template are rewritten from Startup. Use Authentication Key for the Keymaster token; never put it in a public description.

Related guides

BeamMP server not showing up or unable to connect · Add BeamMP vehicle mods and troubleshoot stuck downloads · Make a BeamMP server private without changing its map

Documentation

Server configuration reference · Project documentation 2

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Written by Konnect HostingUpdated 2 min read