If joining fails
If joining stops at “done” or “start” after mods were added, test without the latest mod first. If the public listing is absent, check the key and Private setting before changing the map.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
BeamMP server settings: Startup and configuration · Add BeamMP vehicle mods and troubleshoot stuck downloads · Make a BeamMP server private without changing its map
Documentation
Server configuration reference · Project documentation 2
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