Add BeamMP vehicle mods and troubleshoot stuck downloads

Vehicle and map mod ZIP files go in Resources/Client. Joining players download that content from the server, so a large collection increases connection time and one incompatible archive can prevent entry.

File locations used below — relative to the server root
ServerConfig.toml

Make the change

  1. Stop the server and back up Resources plus ServerConfig.toml.
  2. Upload one compatible vehicle mod ZIP into Resources/Client without extracting it.
  3. Start the server and join from a client with unnecessary local mods disabled.
  4. Wait for the download and test the vehicle before uploading more mods.
  5. For a map mod, also set Map to that map’s actual /levels/.../info.json path; the ZIP filename is not the map path.
Controls used in this task
Panel fieldWhat to keep in mind
MapSelects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Up to 64 characters.

Check the result

If the join process hangs after a change, remove only the newly added ZIP from the live resource folder, retain your backup and retest. Add it back only after checking its BeamNG and BeamMP compatibility.

Related guides

BeamMP server not showing up or unable to connect · BeamMP server settings: Startup and configuration · Make a BeamMP server private without changing its map

Documentation

Server configuration reference · Project documentation 2

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Written by Konnect HostingUpdated 2 min read