If joining fails
BoatGame/Saved/Logs/BoatGame.log contains game startup messages. If the process exits early, save the first error; repeatedly retrying the same connection will not resolve a world-load failure.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Voyagers of Nera server settings: Startup and configuration · Change the autosave interval on a Voyagers of Nera server
Documentation
Server configuration reference
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