DDNet server settings: Startup and configuration

Use Server name, Server map and Register server in Startup to configure DDNet.

Apply a Startup change

  1. Stop the server between sessions. For a save-related change, make a backup first.
  2. Open Startup → Variables, enter a value accepted by the field and wait for it to save.
  3. Start the server and check the result in game. If startup stops, read the first Console error before making another change.
Open Startup → Variables for the controls exposed by this server. This demonstration hides private values; file edits are made through Files.
DDNet settings reference
Panel fieldPurpose and accepted values
Server nameThe name players see when looking for the session. Use a distinctive name so it is easy to distinguish from other servers. Up to 64 characters.
Server mapSelects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Up to 64 characters.
Register serverControls whether the session advertises itself in the game’s browser. A hidden listing does not automatically make a server password-protected. Accepted values: 0, ipv4.

Why a file edit can revert

Startup values are written to their mapped configuration entries when this server starts. Change a listed setting in Startup; use Files for settings that are not mapped to a panel field.

Related guides

DDNet server not showing up or unable to connect · Publish a DDNet server in the browser and choose its map

Documentation

Server configuration reference · Project documentation 2

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Written by Konnect HostingUpdated 2 min read