If joining fails
If direct connection works, check Register server and the browser filters. If a particular map fails to load, compare Server map with the files under data/maps and read the map-loading error.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
DDNet server settings: Startup and configuration · Publish a DDNet server in the browser and choose its map
Documentation
Server configuration reference · Project documentation 2
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