Apply a Startup change
- Stop the server between sessions. For a save-related change, make a backup first.
- Open Startup → Variables, enter a value accepted by the field and wait for it to save.
- Start the server and check the result in game. If startup stops, read the first Console error before making another change.
| Panel field | Purpose and accepted values |
|---|---|
| Kick Timeout | Timeout used to remove inactive players. Keep the configured value while checking ordinary connectivity; it is separate from server tick rate. |
| Target Framerate | Target server framerate. The installed configuration recommends keeping it 10–20 above Target Tick rate. Record the working pair before changing either. |
| Target Tick rate | Target simulation tick rate. Increasing this can increase CPU demand; keep the current value unless you have a repeatable timing problem to measure. |
Why a file edit can revert
Startup values are written to their mapped configuration entries when this server starts. Change a listed setting in Startup; use Files for settings that are not mapped to a panel field.
Related guides
Puck server not showing up or unable to connect
Documentation
Server configuration reference
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Written by Konnect HostingUpdated 2 min read


