If joining fails
If players join but are later removed, inspect Kick Timeout and the game’s log before assuming the network is down. Timing and performance settings should be changed one at a time.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Puck server settings: Startup and configuration
Documentation
Server configuration reference
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