If joining fails
If the client is rejected after a mod change, compare the server’s mod policy and the client’s GameData contents. A time-warp disagreement is separate from a network connection failure.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Kerbal Space Program Multiplayer server settings: Startup and configuration · Choose a DarkMultiPlayer warp mode for a KSP server
Documentation
Server configuration reference · Project documentation 2
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