Fortresscraft Evolved server settings: Startup and configuration

Use Server Name, World Name and Auto Pause in Startup to configure Fortresscraft Evolved.

Apply a Startup change

  1. Stop the server between sessions. For a save-related change, make a backup first.
  2. Open Startup → Variables, enter a value accepted by the field and wait for it to save.
  3. Start the server and check the result in game. If startup stops, read the first Console error before making another change.
Open Startup → Variables for the controls exposed by this server. This demonstration hides private values; file edits are made through Files.
Fortresscraft Evolved settings reference
Panel fieldPurpose and accepted values
Server NameThe name players see when looking for the session. Use a distinctive name so it is easy to distinguish from other servers. Up to 50 characters.
World NameIdentifies the world or save to load. Record the original value before changing it; another name can select a different save. Up to 50 characters.
Auto PauseShould the server go to sleep when nobody is on it. Accepted values: true, false.

Why a file edit can revert

Startup values are written to their mapped configuration entries when this server starts. Change a listed setting in Startup; use Files for settings that are not mapped to a panel field.

Related guides

Fortresscraft Evolved server not showing up or unable to connect · Pause a FortressCraft Evolved factory when no players are online

Documentation

Server configuration reference

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Written by Konnect HostingUpdated 2 min read