Team Fortress 2 server settings: Startup and configuration

Use Server Name, Default Map and Max Players in Startup to configure Team Fortress 2.

Apply a Startup change

  1. Stop the server between sessions. For a save-related change, make a backup first.
  2. Open Startup → Variables, enter a value accepted by the field and wait for it to save.
  3. Start the server and check the result in game. If startup stops, read the first Console error before making another change.
Open Startup → Variables for the controls exposed by this server. This demonstration hides private values; file edits are made through Files.
Team Fortress 2 settings reference
Panel fieldPurpose and accepted values
Server NameThe name players see when looking for the session. Use a distinctive name so it is easy to distinguish from other servers. Up to 64 characters.
Default MapSelects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Up to 25 characters.
Max PlayersControls how many players the game accepts at once. This is a game setting; the hosting plan’s player estimate is a sizing suggestion.

File settings and Startup overrides

Server Name and Server Password map to tf/cfg/server.cfg. RCON grants remote administration and must not be shared as the player password.

Related guides

Team Fortress 2 server not showing up or unable to connect · Change the starting map on a Team Fortress 2 server

Documentation

Server configuration reference

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Written by Konnect HostingUpdated 2 min read