If joining fails
If joining fails after a mod change, compare the Mods field and client content first. If a different world or cluster behavior appears, inspect Map, Server ID and Enable Character Transfers before changing network values.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Soulmask server settings: Startup and configuration · Set Soulmask save and backup intervals correctly
Documentation
Server configuration reference
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