Set a Half-Life 2: Deathmatch map that survives a restart

Map Name controls the starting map, such as dm_lockdown. A map changed during play does not replace that Startup value.

Make the change

  1. Verify that the desired .bsp file is present under hl2mp/maps.
  2. Back up hl2mp/cfg and record the old Map Name.
  3. Stop the server and enter the internal map name without .bsp in Startup.
  4. Start and check Console for a successful map load.
  5. Join a short test round, then perform a normal restart to confirm the same initial map is selected.
Startup variables for Half-Life 2: Deathmatch. Use the field labels in the steps; keep private credentials hidden when sharing screenshots.
Controls used in this task
Panel fieldWhat to keep in mind
Map NameSelects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path.

Check the result

Check mapcycle.txt or map-management plugins separately if later rounds use an unexpected map. Keep a stock map available for recovery from a broken custom download.

Related guides

Half-Life 2: Deathmatch server not showing up or unable to connect

Documentation

Server configuration reference

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Written by Konnect HostingUpdated 1 min read