If joining fails
Check the server/client release pair and Settings.xml before changing allocations. A framework mismatch can reject a connection even when the network endpoint is reachable.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Update RageCOOP configuration without breaking Settings.xml
Documentation
Server configuration reference
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Written by Konnect HostingUpdated 1 min read


