If joining fails
If direct connection works but listing differs from expectations, inspect Server Type and the game’s browser filters. If the client reports a version or content error, address that before changing the network port.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Quake Live server settings: Startup and configuration · Make a Quake Live server private for practice
Documentation
Server configuration reference
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