If joining fails
If only one player fails, compare that player’s KissMP version and local bridge status. If nobody connects, inspect config.json and the server’s assigned port without copying BeamMP-only configuration keys.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Documentation
Server configuration reference · Project documentation 2
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