KissMP server not showing up or unable to connect

KissMP requires its own BeamNG multiplayer client components. A BeamMP client cannot be assumed to join a KissMP server. Follow the KissMP project’s matching client and bridge setup before testing the server address.

If joining fails

If only one player fails, compare that player’s KissMP version and local bridge status. If nobody connects, inspect config.json and the server’s assigned port without copying BeamMP-only configuration keys.

  1. Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
  2. Use the joining method above with one client on the matching game version and required content.
  3. If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.

Documentation

Server configuration reference · Project documentation 2

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