If joining fails
The template writes its game output to Icarus/Saved/Logs/Icarus.log. Check whether the failure is authentication, joining the lobby or loading a prospect, and keep that distinction in a support report.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Why an ICARUS server returns to the lobby when nobody is playing
Documentation
Server configuration reference · Project documentation 2
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