If joining fails
A plugin or Oxide load error after an update is a software-compatibility problem. Keep the game and query allocations unchanged while checking the first error and the latest plugin change.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Hurtworld server settings: Startup and configuration
Documentation
Server configuration reference · Project documentation 2
Your feedback helps us improve our guides.


