If joining fails
The current template writes World Name to ServerSetting.ini. Check that file and Console for parsing errors. A running container alone does not confirm that the world is accepting players.
- Open Console and wait for the game or world to finish loading. Save the first error if startup stops.
- Use the joining method above with one client on the matching game version and required content.
- If entry is rejected, compare the exact error with the password, edition, map or authentication checks above. Keep the working save while testing.
Related guides
Keep Craftopia’s world name and server settings after a restart
Documentation
Server configuration reference
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Written by Konnect HostingUpdated 1 min read


