Change the starting deathmatch map on a Black Mesa server

Default Map selects the map loaded whenever this server starts. Use the internal map name without .bsp. A live map change and the next startup map are separate choices.

Make the change

  1. In Files, check bms/maps for the map you intend to load.
  2. For custom content, install the complete map package and required assets before selecting it.
  3. Stop the server between matches and change Default Map in Startup.
  4. Start the server, read Console for missing-map errors and join a short test round.
  5. Keep a known working deathmatch map available so you can recover if custom content fails.
Startup variables for Black Mesa. Use the field labels in the steps; keep private credentials hidden when sharing screenshots.
Controls used in this task
Panel fieldWhat to keep in mind
Default MapSelects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Up to 25 characters.

Check the result

If the server returns to its old map after a restart, recheck Default Map. If only one player fails to join, compare that player’s content with the server before replacing the server’s files.

Related guides

Black Mesa server not showing up or unable to connect

Documentation

Server configuration reference

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Written by Konnect HostingUpdated 1 min read