Change Myth of Empires PvP rules without changing server identity

Enable PVP is independent of Server ID, Cluster ID and Map Name. Change the gameplay rule on its own so you can verify its effect without accidentally selecting a different world or cluster configuration.

Make the change

  1. Stop the server and back up the current game data and configuration.
  2. Record Map Name, Server ID and Cluster ID, then leave those values unchanged.
  3. Set Enable PVP to the supported enabled or disabled value described in Startup.
  4. Start and test the rule with consenting players in a controlled situation.
  5. Check that existing structures and player progress are still present before regular play resumes.
Startup variables for Myth of Empires. Use the field labels in the steps; keep private credentials hidden when sharing screenshots.
Controls used in this task
Panel fieldWhat to keep in mind
Map NameSelects the map loaded by this server. Use an exact installed map identifier supported by the game, including any required path. Accepted values: LargeTerrain_Central_Main, LargeTerrain_Central2_Main.
Enable PVPEnable or disable PVP. On or off (the panel may display True/False or 1/0).

Check the result

If the world or identity changes unexpectedly, stop and restore the recorded identity values first. Keep Extra Flags empty unless you are applying a specific documented server argument.

Related guides

Myth of Empires server not showing up or unable to connect · Myth of Empires server settings: Startup and configuration

Documentation

Server configuration reference

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Written by Konnect HostingUpdated 1 min read